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Arcadian Updates, October 2021





Hello again folks, and welcome to the October 2021 Arcadian Update! The team continues to be hard at work building maps, adding classes, and setting up a whole world full of danger and intrigue! If all that sounds good, keep on reading!

Recruitment Center


Coming to Arcadian Atlas is the ability to recruit new party members! In a war-torn land, building your forces is key, and building your party's composition in a smart way can mean the difference between victory and defeat. At the recruitment center, you're able to choose from a pool of recruits to join your party, determine their class, rename them, and even get some special bonuses!

Although a pretty and relaxing area, this IS a recruiting ground for fighters from all different walks of life. Fighters? Small space? Nothing could go wrong.


Sub-Class Spotlight: Monk





Devoting their lives to rigorous routine and a pure focus on their training, Monks have abilities that can break through the defenses of even the hardiest of foes as well as reshape the battlefield to their advantage. Those that strike hard and fast are dedicated to the way of the Furious Blows, showing unrelenting aggression as their hits deliver a torrent of damage and various debilitating effects, even unto death. Some monks specialize in the mystical ways of the Arcane Energies, providing a versatile set of skills to enhance their party while striking at their enemies from afar.

In a tactical dynamic, Monks are great to have on the frontline alongside other melee classes, as they can gain a quick combat advantage by overwhelming opponents with slow effects and a large amount of damage. At the same time, Monks can also provide a major defensive advantage to other party members close by, establishing zones of protection for your forces and setting up a nigh-impenetrable front to keep enemies engaged!

Map sneak peek





In the mountains of Arcadia, Borneano rests as a city positioned on the slopes. Dotted by buildings and paved with walkways to traverse the map, the change in height provides a number of vantage points to rain down on enemies below. For those at the base level, a literal uphill battle awaits; with agile enough party members, the cliffs can be taken quickly, evening out the playing field!


The Twin Otter team's still hard at work developing the winding and arduous story of Arcadian Atlas. We can't wait to show more as time goes on, so stick around as we keep sharing more exciting updates! Until next time!

Arcadian Updates, September 2021





Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates to Arcadian Atlas the Twin Otter team are working on, including new maps, classes, mechanics, and more! We'll have more to share as time goes on, so follow along and check it out!

Indie Arena Booth Demo & Feedback



ICYMI: We were part of the Indie Arena Booth Steam event last month! There, we were able to share the Arcadian Atlas demo to players everywhere for the very first time, as well as a brand new trailer! We were really excited to see literally thousands of you play the demo and show off your tactical skills (while using Poncho, right? RIGHT????) as you squared up against some challenging encounters to overcome!

Your feedback has been incredibly helpful in figuring out design decisions the team is working on and considering, including class balancing, battle pacing, overall difficulty, control schemes, and more! We'll be working to implement some of the feedback we've received as we continue working on the game.


Sub-Class Spotlight: Reaver




Today, we're sharing a very first look into one of the sub-classes of Arcadian Atlas: The Reaver! Watch the shadows, because the shadows are watching you.

Reavers are known for their sudden and relentless strikes on their enemies, unleashing an unexpected onslaught before stealthily slipping away into a hidden state. Those that follow the path of the

Dagger Arts are capable of delivering a flurry of blows using short blades, with each attack inflicting various status effects that cripple their enemies while Hired Assassins favor precision strikes, dealing massive amounts of damage in one fell swoop and even bending the shadows to serve them.

For fans of the sneaky-stabby methods, Reavers will be your bread and butter. Their high mobility make them the ideal class for closing distances, locking down a specific target to ensure they go down quickly while being able to evade any retaliation. They're not meant to stick around for a stand-up fight, so apply a lot of damage and effects, then get out fast!


Map sneak peek




More beautiful, luscious environments? Is that even possible? (Yes, yes it is.)

This month, we're showing off the Stronghold Outskirts! A seldom-used fortification, the area has fallen into disrepair and dereliction. As nature begins to overtake the ruined stone edifices, what new conflicts will arise on this once-dormant pathway? Where will this path lead, and most importantly, how will you pave the way forward?

Arcadia is a land full of conflict, and that conflict is born from a whole host of ambitions and personal desires. We're excited to continue showing off more as we go along, so stick around and find out just how you can build your party to survive the coming conflict! We'll see you next month!


Twin Otter:


Game Website

Twitter

Discord

Serenity Forge:


Website

Store Page

Twitter

Facebook

Discord

A Real Doozy of an Update



Hello hello, all~!


What's Shakin'?

It's been an absolutely INSANE sprint of keeping our faces to our monitors, knocking out milestone after milestone with the publisher. We're on a very tight timeline, but I'm super pleased to say we are actually slightly AHEAD of schedule at the moment. Because of this, we are excited to share with y'all that we are jumping a bit forward in our milestones & starting the storyboarding for a new trailer!! It has been ages since we put out a video and we're pumped to show ya all the cool stuff we've been working on. 

     The trailer is going to be huge for us -- pitching to various consoles and major game events! The pitch is also a big time for us because it means it's almost time to reveal who we are working with (*cough* not Epic *cough*) via a big ol' announcement! So lot's of cool stuff coming down the pipeline there.


And now, some game goodies!


AI, Pathfinding, Depth Sorting, ALL THE BUZZWORDS:











jump around!!

Item Shop & Outfitter Lookin' Spiffy:







Map Intro Flourish, Battle Win Conditions:



Loads of New Art, Particle Effects & Skill Animations:

Weather and field traps will play a large role in Arcadian Atlas. Here's a couple of the effects we've been cooking up!

light rain weather effects
heavy snow weather effects
ice shard attack
arrow pierce skill
dousing hit attack
noxious hit skill
low sweep attack
Lefty
Cavalier
Warmancer
Apothecary
Ranger
Apothecary
Annalise

Localization:

Initially the publisher & our team had some localization plans but then decided, why not let y'all tell us where to focus our efforts? Let us know your thoughts!

 The poll can be found HERE 

Which language are you most interested in seeing from us:

French

German

Spanish

Russian

Brazilian Portuguese

Japanese

Chinese

Other (please specify)


And that's it for now! We'll see you guys next time~ 


Major Arcadian Atlas Update



First, we want to start out by apologizing for the long interlude between updates and progress reports. It wasn’t for lack of wanting to provide y’all with up-to-date info on the project -- And we are extremely excited to share what we’ve been up to with all of you.

Thanks to our amazing backers, the Kickstarter campaign afforded us the ability to do all we had promised: 


  • A fulltime year of work on Arcadian Atlas covered for Becca
  • Full game OST + sound design fees covered
  • Programming fees partially covered
  • Physical backer item production fees covered


Going into this, Becca & myself were aware that once the KS-funded dev period was up, we would be taking on day jobs/freelance gigs/contract work to pay the bills and cover the remaining programming fees while we moonlighted as developers for Arcadian Atlas. 




It was going fine... until about 1.5 years ago, when the team began to take hit after hit, suffering multiple job losses and freelance gig offers drying up. And that was before Covid-19 hit, when the remaining jobs and scant contracts we did have were swallowed up completely.


But this is not a sad update.



We needed to wait until we had 100% solid news (though we drafted an extremely sad update months back in the thick of the worst of it, but we refused to pull the trigger on it).

Now, after so much fighting for AA, we have an update we actually want to write - with news we really want to bring to y’all.

After many months & multiple pitches to a handful of talented indie game publishers, video calls and Covid-19 related funding hiccups, we are extremely excited to announce we have partnered with a publisher to cover the final stretch of Arcadian Atlas.


What does this mean for all y’all folks that believed in us and supported us before anyone else?

Well...

  • The team is now able to develop Arcadian Atlas full time all the way up to release. No day jobs, no contracts, no nothing stealing our focus from the game.

  • Additional platform support!

  • A publisher-level QA process means an even smoother experience for the final product.

  • Localization possibilities so we can bring Arcadian Atlas to a much wider audience across the globe!

  • Even more we’ve got cooking in the background—like more physical goods than you can shake a stick at!

  • Most importantly—a short production timeline. Kickstarter backers that funded the Early Access Beta Tier? The full game? Get ready, because we have further details to come!


We're still working out specific details with the publisher, and we hope to have more details for you all when we can make an official announcement!


To call it a shot of adrenaline for all of us is an understatement, and we’ve got our noses to the grindstone—pumping out animations, character portraits, the programming underpinning it all, and everything else that breathes life into the world of Arcadia—and we can’t wait to share it with you all soon!

Some much needed good news in the midst of this topsy-turvy world we’ve all found ourselves in.

In the meantime, let this encourage you to keep fighting for what you’re passionate about. Y’all keep healthy and socially distant, and please be good to each other. We’ll be here fleshing out Arcadia—fully masked, of course!

Sincerely,

The Arcadian Atlas Team