Arcadian Atlas is a 2D isometric tactical RPG for Mac/PC/iOS/Linux about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.
Watch your footing and mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A single misstep on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship and war. Meant to be a fresh take on the classic strategy RPG style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave these complex characters' lives hanging in the balance.
Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.
Game Developer / Creative Director
Creating her first video game at the age of 11, Becca has been deeply entrenched in the growing world of indie game development since it first began. Over the years she has studied game art trends & techniques, mastering each new skillset and learning what it is the player wants to see most in a game. After working as a freelance game artist for 3 years, Becca has decided to dedicate any free time towards achieving her lifelong dream of publishing a game that would serve as the ultimate love letter to her favorite games & genre.
Lead Writer / Cinematic Director
Wondering which characters will die, or what the deal is with that raccoon bandit? Ask Taylor, the lead writer & scene director for Arcadian Atlas. When he isn't working on the newest cutscene or rambling about which character is going to betray whom, Taylor is writing about games for Planet Destiny and blogging tips for his personal project The Business of Indie.
... WITH HELP FROM OUR FRIENDS...
MORITZ P.G. KATZ
Composer / Sound Designer
Want to relax next to a tropical beach to some jazzy tunes, or belly crawl to the sounds of low bass drums? Then Moritz is your man. This lover of the pixel hailing from the motherland of Germany grew up making music on anything he could get his hands on. When he isn't making sweet beats & bloops for our game and adding to the team's overall beard length, you can find him scoring film, animation, and audio books for the German Wahnsinn Studio.
Hailing from Illinois, Patrick has spent years working on tactical RPGs, including Vindis Saga. He ensures that Arcadian Atlas' complex tactical RPG system is implemented smoothly and accurately so that it becomes a TRPG classic.